
Using Daz3D Facial keys in Character Creator 4 4-1 After successfully importing the Daz model into CC4, go to Local Disk( C: ) > Program Files > Reallusion > Character Creator 4 > Program > Assets 4-2 Continue the path, Assets > ExternalFiles > DazResource > FacialProfile >Genesis3_Male, and find the “Genesis3_FacialProfile” file. 3-3 As CC4 supports various character types from the industry, ranging from Maya, 3ds Max, Blender to Daz3D, CC4 will automatically detect this Daz model and convert it to Humanoid. As it’s not a CC Avatar created in Character Creator, choose the Humanoid option for Non-Standard character. 3-2 Since this model is not a prop, choose Character.

Import characters to Character Creator 4 3-1 Open Character Creator 4 and go to the toolbar, click File > Import > DazExport, find the file “G3Male.fbx” and click Open. 2- 4 Once the Rule, Match, Action export rules are confirmed, click the Accept button. 2- 3 After saving the FBX file, choose the desired content on the FBX Export Options window, then click the Edit Morph Export Rules…button. 2-2 Go to the toolbar, click File > Export > DazExport, find the ‘G3Male’ folder and save this model as an FBX file.

Before you export this model from Daz Studio, make sure you tick the Show Sub Items checkbox at the right panel. Export characters from Daz3D 2-1 We take the model 'Genesis 3 Male’ as an example. It will create a facekey in DAZ, and then you can export FBX to Character Creator 4 (CC4) or 3DXchange. 1-2 To open Daz Studio, drag " Genesis8_Male_RL_FaceKey.duf" to the character that you want to export. Before exporting characters from Daz3D 1-1 Please copy the Reallusion folder to C:\Users\Public\Documents\My DAZ 3D Library\data\DAZ 3D\Genesis 8\Male\Morphs, because we need this morph data in Daz3D when we convert the facial keys. We think now’s a good time to elaborate on this easy workflow for the community: please follow the steps below to import your Daz3D characters into CC4 without losing data.

Thanks for the many feedbacks and suggestions from our users.
